Spatial Memory: NYU IDM Thesis
中Exploring human-memory interaction when memories shift from 2D images to 3D spaces.
Overview
My thesis explores the transformation of human-memory interaction when memories shift from 2D images to 3D spaces, by creating a VR experience that uses 3D Gaussian Splatting to allow users to return to, and potentially reshape, their spatial memories.
Core Inquiry
Photos only show what a place looked like — not what it felt like.
But what if we could step into a spatial memory, not just look at photos? And how would returning to this space change our relationship with memory?
3D Gaussian Splatting preserves space with high fidelity. VR lets us step inside and be enveloped. Together: we can actually return to spatial memories.
What is “Feeling” to Me?
I’m a stage lighting designer. For me, feeling is about space.
Space is how I perceive the world and communicate feelings. But how can we save this feeling? How can we preserve this spatial experience?
Documentation
Technical Approach
Pipeline: 360 camera → RealityScan (point cloud) → PostShot (3DGS training) → Unreal Engine → VR
Current exploration: Body interaction in VR — can hand tracking or body movement change the brightness/atmosphere of a spatial memory?
Already Started
I’ve captured Nankunshen Temple using 3DGS during winter break. The final project may use this space, or a different one.
→ View Nankunshen 3DGS Project
NYU IDM MS Thesis, Spring 2026
Recent Updates
Week 5: Demo Day Prep
Mar 2Week 4: Reframing the Thesis
Feb 23Annotated outline, bibliography research, and a fundamental reframing: from decay to spatial memory.
Week 3: From Concept to Prototype
Feb 16Translating the interaction concept into a working prototype. Story frame selection, space decay implementation, and Demo Day prep.